Hackathon Challenge: XPO Single Item Shipping
Problem: To create a simplified ordering platform, to help XPO customers ship smaller packages, like UPS and FedEx.
Audience: First phase included XPO peers and senior leadership.
My Role/Contributions: Visual Design, Prototyping, Research Analysis.
Tools & Technology: Sketch, Adobe XD, Principle, traditional drawing.
Outcome: Very successful first phase design of mobile ordering experience. Moved directly into researching if this concept could become reality.
Duration: 72 hours
Project Overview
I was tasked to design the mobile workflow and UI, for a new service called “XPO Direct”. This first appeared as a tech hackathon challenge, which I have always enjoyed! The purpose of XPO Direct was to increase service quality, by utilizing a network of smaller shipping warehouse hubs. Creating a “last mile” hub, housed with trucks, would allow for quicker service, and a longterm reduction in various costs. By breaking down a large shipment to local couriers, goods were required to be measured into boxes and pallets.
This could potentially solve for another company problem: the majority of shipping trucks were only filled to 70% - 80% capacity. Maximizing the use of a truck’s space would generate more revenue.
Hackathons are traditionally fast-paced, with the goal of creating a product quickly. Briefed on a Tuesday, a team has two days to design, and present on a Friday afternoon.
I mostly worked on my own, but was paired with a Software Developer, who gave me some great suggestions and insight, especially learning how forms are processed in the backend.
Traditionally, forms on the XPO site were complex, often formatted within a modal, and required assistance in the form of a service call. My approach to this product design was that it had to be “Clear & Simple”; self-service, with minimal steps. Anyone can do it!
Prototype
My proposed path for entering single shipping, was a small footprint on the corporate homepage. This expandable button tested well in a survey, and was not disruptive the the site’s architecture.
These prototypes quickly moved into high fidelity comps, which is in the spirit of a hackathon. Since senior leadership was present, I wanted this to appear as a “real” product. Below, are the single-order steps, followed by a quick animation sequence, which I designed using Principle.
Conclusion:
Whew…what a marathon of fun! This concept received positive feedback among leadership and peers, and was quickly modified for testing. We decided to concentrate on the customer experience, but introduced consideration for warehouse management. This project allowed us to move onto XPO Direct Part 2. This further developed into a complete overhaul of outdated clipboards, old DOS-based warehouse management to real-time data and logistics, all packaged in a standalone product. Our small UX team earned a seat at a very large table of Senior Executive Management, Drayage Engineers, Human Resources, and Data Science Engineers.